This is an Interactive Gamified Video developed for LEGO Ninjago Dragon’s Rising (in Germany). The client wanted to showcase three different LEGO Ninjago sets, highlighting the key differences between them.
My responsibilities: For this campaign, I helped conceptualize the playable mini-games, which combine user interactivity and client-provided videos. Assets and translations were provided by the client and repurposed by the Playwire creative team. Once designed, I programmed the functionality in Celtra.
Programs: Photoshop and Celtra